Gameplay Mechanics
Stick Sweeps ' This is the second of the newly-added defensive controls I was
referring to. Anyone who was frustrated by their ability to limit passes to the
slot area last year already understands how valuable this can be. By holding
the RB down (tapping it will allow you to poke check) you now have the
privilege of sweeping your stick in a 360 motion using the right analog stick. I
would love to tell you how seamless this is, but there're a few issues that hurt
its usage during gameplay. Players are still erratic in their movements
occasionally, meaning they jerk around, or move to sections of the ice you
didn't intend. This wouldn't be too much a problem normally, but combine this
with the stick sweeping option and you end up tripping a player you weren't initially
covering. Each player's feet aren't necessarily 'locked' onto the ice surface
while doing this, either. They still miraculously 'glide' sideways across the
ice from time to time, which limits your skill as defensemen to effectively
protect a particular area of the ice. So what starts out as a plan to slowly
close the gap between yourself and the puck carrier, quickly escalate into
situation where you're utterly out of position defensively. Don't get me wrong,
the game is much better off with this feature than without, I just wish it
wasn't so unpredictable at times.
Pass Blocking ' This is a nice way to deflect a pass when you're certain the
opposition is attempting one. You absolutely cannot move while doing this
(pressing the LB places your stick directly to the ice), so you have to make
sure you can recover quickly if another team's speedy forward skates by you.
I've found that almost all regular passes will be blocked successfully, so the
only way to avoid this on offense is by skating around them, or with use of the
saucer pass.
Push Puck
' This is particularly useful for players who lack the puckhandling ability
possessed by some of the league's superstars. By tapping the RB your player
will push the puck ahead of him while skating. By not directly handling the
puck at all times you can gain more speed, and even get by defenders if you're
not comfortable making a move on them. I've also taken advantage of this
physically, too; anytime I know a defender will stop me one-on-one, I push the
puck ahead in open space while I initiate contact. This obviously works better
for power forwards, so I'm not sure you want to try it with danglers or
speedsters.
One-handed Deke ' By pulling back on the RS and rotating it towards your player's
opposite hand, you can attempt a one handed deke. This works on both defenders
and goaltenders if performed correctly, and is a highlight reel waiting to
happen if you can perfect it on the breakaway.
Protect Puck ' Anyone who prefers slower paced, dump-n-grind board play will
appreciate this new feature. It's a solid addition offensively that allows you
to protect the puck with your body by holding the A button. You can still
continue skating in any direction, but you lose the option to puckhandle while
this animation is triggered. This means you need to be very selective when you
choose to do this. Although I use it mostly during puck cycling, grinding along
side boards, etc., I'm sure many people will appreciate its value in one-on-one
scenarios. By leaning into the defender on the rush you can effectively use
this move to shield the puck with your body. This also leaves you a bit
vulnerable against bigger players, though, because you lose some of your
stability and balance by leaning into them. This can result in a massive hit if
you're not positioned properly. The speed and size of both competitors will
play a huge role in who wins this battle, so your ability to protect the puck will
vary from player to player.
Coaching Tactics
Strategy ' This section will allow you to change formations in a number of
different game situations. You can switch Offensive Pressure, Power Play settings,
and individual line strategies on offense, and adjust Defensive Pressure,
Strategy, Penalty Kill, and Forecheck options while on defense. The Forecheck
section has received special attention this year, and can play a big part in
determining the outcome of the game. Available formations for Forechecking are
as followed;
3-2
(three forwards in deep with the strong side defenseman looking to pinch)
Unfortunately, if you're
not sure exactly what these formations can do for you defensively, the best way
to learn is through trial and error. You will definitely want to take your
team's skill into consideration as well. For example, speedy wingers will be
able to beat the defense down the ice so you may want to use the 2-1-2 Low system, while slower teams
will likely want to clog up the neutral zone and intercept passes with the 1-2-2 High. Each has their own
strengths and weaknesses.
Create-a-Play ' You now have more options than ever for customizing your team's
strategy. The available categories for creating plays are on the Rush (2-man,
3-man, Breakout), in the Offensive Zone (Behind the Net, Crash the Net, Overload),
and on the Power Play (Overload, Shooting, Umbrella). Just consider these to be
basic 'formations' that can be tweaked and adjusted accordingly.
Dynasty Features
Progress Reports ' Players now progress throughout their career in a
multitude of ways. Depending on the player's position and skill type, they will
earn experience points during the season in their own unique manner. At the
center of this operation are three main categories that can affect progress;
Offense, Defense, and Athletics are taken into consideration for skaters, while
Reflexes, Puck Control, and Athletics are specific to goaltenders. So depending
on the player's style (Grinder, Sniper, Offensive Defensemen, etc.) experience
points will be divided up into those three categories in different increments. This
way Grinders will not receive unnecessary boosts in agility and snipers won't
waste precious time perfecting their checking skills. Of course, you can always
tweak the system to achieve desired results. You can find more on this in the
Player Training section directly below.
Player Training ' As a coach you can assign each player on your team
a specific training regime. These are broken down into 8 categories, each of
which directly affects certain attributes. These choices can help shape the
type of team you want to build throughout your Dynasty. Here is the entire
list:
General
' Focuses on all skills
Shooting
' Slap shot power and accuracy, wrist shot power and accuracy
Playmaking
' Passing and offensive awareness
Stick Skills ' Deflections, deking, and puck control
Positioning ' Discipline, defensive awareness, and shot blocking
Checking
' Checking, balance, and aggression
Skating
' Speed, acceleration, and agility
Conditioning ' Durability, and endurance
Player Retirements ' The list is now sorted by the games played
category, meaning the most relevant, or players who made the most impact in the
league will be first on the list. You can also now sort by cycling through
various filters. If you want to see only defenders who retired, you can now do
that, etc.
Signing Period ' The CPU no longer auto-signs players in the off-season in order to
keep your roster valid. You can have as few players on your team as you'd like,
this way you can have multiple negotiations open at once without fear of salary
problems. Your roster doesn't have to be complete until late September.
New Notification System ' Tired of all the interruptions caused by other
teams throughout the season? Don't worry, you can now turn waiver and trade
notifications completely off, or set it to only show you 'Stars' who are being
traded or waived. I've yet to determine a cut-off rating for determining what
makes a 'Starâ?, but this is a nice system if you don't like being bothered with
players who will make little impact. I for one like finding that diamond in the
rough, but I'm sure some people don't share my enthusiasm for it.
Be A Pro Mode
Your Career ' The first decision you will have to make in Be-a-Pro mode is which
player to select. You should know that you can choose any existing player in
the NHL and assume their role on the team. Even players like Evgeni Malkin can
be selected, and you're still going to start out with their standard overall
rating, which would be 90 in Malkin's case. You will also start out on the NHL
affiliate ' creating a player sends you to the AHL ' and even be placed on
their normal skating line. This certainly takes some of the challenge out of the
process, but keep in mind the expected goals and milestones asked of you will
skyrocket. Don't expect to get off the hook because you scored 20 goals with
Malkin or Crosbyâ?¦it's not going to fly. This should only be done if you
seriously want to assume the role of your favorite, already existing player.
All others will have
likely created their own player, and have found themselves on the AHL roster.
By now you will have received your overall rating as well, which is determined
by the player type you selected (Dangler, Power Forward, Sniper, etc.) You may
also wan to pay attention to the team you select ' viewing each team's roster,
and the number of players they currently have at your position can mean a world
of difference in playing time. Once you have selected your position, player
type, and team it's time to begin your journey.
Once the season starts you
will begin conversation with your coach and general manager. They welcome you
to the team and then proceed to tell you which line you're skating on, and what
goals they have for you as an individual player. I, assuming the role as a
Sniper, was giving the lofty expectations of shooting at least 234 times,
netting at least 36 goals, tallying 64 total points, and accumulating 28
assists throughout the season.
You can check your
progress towards these goals anytime during the season by visiting the Career
Performance section. Here you can view your position grade, see milestones, and
even look at ultra-detailed statistics that are broken down into every category
imaginable. You can expect your number of hits, fights, faceoff wins, good
shots, turnovers, number of long shifts, successful dekes, etc., to be fully
recorded. These are only a few examples of how detailed the stat tracking
really is. There's also a more general path to take for those not interested in
such astonishing detail. Accessing the Coach Feedback section will give you a
couple of pros and cons detailing your playing performance. This is a fairly
simple way to find out you need to limit turnovers, for example.
Without ruining too many
of the details throughout Be-a-Pro mode, it's important to reveal that you will
in fact be released from your team for not living up to expected standards.
Once this happens your agent will do his best to find you a suitable team. He
will come to you with various contract offers, each of which will have their
ups and downs. Once you find your new team, it will be time to advance to the
next season.
Overall, this mode
definitely seems as if it could be time consuming, and for the most part
controls are a cinch to grasp. RT calls for a pass, the B button lets you
change lines when your energy is low, and the A button lets you jump back on
the ice for some more action. There's also an arrow that will increase or
decrease depending on how far out of position you're. It's a nice simple system
that works effectively to make sure you know how to play a particular position.
My only problem with this mode in general is the lack of intelligence offered
from my AI-controlled teammates. There's nothing worse than working extremely
hard to score a goal, only to have the next line lose the game on a stupid
play. I've even lost a game due to my teammates shooting on our own goal.
Definitely frustrating. But, as bad as this sounds, this has been my only real
concern so far.
Miscellaneous
New Tournaments - You can play in tournaments or as teams from new
leagues like the German Del, Czech Republic O2 Extraliga, and the Russian
Superliga. You can also substitute these teams into Dynasty mode to see how
well they stack up against teams in the NHL.
Player Card ' This feature lets you create yourself, and then keep track of your
career by viewing your individual player card. All of your stats and history of
milestones will be documented, along with how long it took you to achieve these
goals. You can even snap an in-game photo of yourself and upload it to your
player card.
ESHL/OTP Clubs ' Another favorite addition of mine this year. This allows you and up
to 5 five friends the ability to play online against a team of 6 other players.
This will allow you to create a custom team filled with real-life people only
you invited, and then compete with teams from around the World. Your Be-a-Pro
created player will act as a starting point in this mode, and you'll slowly
gain experience over time that can be used to enhance your ratings. Your team
can compete in various custom leagues, each of which will be tracked on overall
leaderboards. You can also add friends to your address book, chat in lobbies,
and receive e-mails and messages in your team-specific dressing room.
1) Can you select any game from any schedule,
and watch the CPU vs. CPU play it?
Well, first of all, the
option to view other team's schedules hasn't been implemented; therefore you
have no way of selecting these games, or watch them even if you wanted to. You
can only see the calendars for both your NHL and AHL affiliates, and even
though you secretly know 12 other teams are playing on the same day you're, you
have no way of viewing the scores or watching them play. A central NHL calendar
would be perfect for this, but unfortunately, it won't come this year.
Thankfully, you do have the option of letting the CPU play your owns games
while you watch.
2) What new equipment is there to choose from?
Below is a list of all
equipment available (except goaltenders):
15 total Sticks:
11 total Gloves:
9 total Skates: CCM Pro Tacks (U+), Graf Supra G5, Nike Bauer Supreme (Vapor), Reebok
9K, Mission Fuel 120AG, CCM Vector V10, Easton Stealth.
9 total Helmets: Nike Bauer 4500 (8500), Easton Stealth S17, Jofa, Vintage, RBK HT8K,
Mission Intake, and CCM HT 491 (V10).
2 total Visors: Straight Itech, Curved Itech. Colors are Clear, Grey, and Yellow.
3) Can I create my very own custom flex or
curve in Create-a-Player?
Unfortunately, no. No
changes have been made to Create-a-Player mode from what I can tell. You can
only pick from four different stick patterns, with each one representing
certain shot attributes.
4) Can I customize the amount of tape on my
stick, along with my butt-end, etc.?
You have absolutely zero
control over your stick, other than the model type, and of course the color of
hockey tape on your blade. On a side note, you may want to check out NHL 2K9 if
you're especially interested in this feature.
5) What happens if you don't meet expectations
in Be-a-Pro Mode?
Well, for starters, it's
actually pretty hard not to meet your goals, or at least a few of them. The
CPU, or General Manger in this case, is fairly realistic about the various
milestones he wishes you to meet. 4th line grinders won't be
required to score 45 goals in a season, and likewise, danglers and snipers
won't be asked to lay 20 hits a game, so it definitely takes your skill set
into account. However, I made sure to select a bottom-tier player (instead of
my created, more skilled athlete) and actually tried not to live up to
expectations. The result was my player only meeting one of the five
requirements, and the coaching staff made sure to let me now about my mistakes
along the way. I ended up being released from the Los Angeles King's roster
entirely, but surprisingly my agent was able to get me a one-year contract with
the Florida Panthers. I also had the option of singing with the Vancouver
Canucks, but
6) How long are the custom audio slots and what
are they?
The sequences in which you
can hear your custom audio in game are as followed:
Home Team Intro ' Roughly
1 minute in length
Home Goal ' Roughly 20
seconds in length
Home Penalty ' Roughly 15
seconds in length
Home Win Game ' Unlimited
in length
Away Goal ' Roughly 20
seconds in length
Away Penalty ' Roughly 15
seconds in length
Away Win Game ' Unlimited
in length
Off Play ' Roughly 7
seconds in length
Intermission ' Unlimited
in length
7) Is there a Playoff and Season Mode?
No, these features have
been left out once again.
8) Do the National Teams have their authentic
jerseys?
Not at this moment, at
least in the version I have. There is a spot to enter a jersey code ' just like
last year I imagine it won't be released until the game ships ' so maybe the
National Team jersey's will be revealed along with the rest of the uniforms
when you input the password.
9) What changes have been made to
this year's offline Franchise Mode?
Not much at first glance.
This year's version most certainly lacks that one killer groundbreaking new
feature, but at least EA tried to correct past problems and perfect already
existing modes. Take a look at the Dynasty category at the top of the page for
more info.
10) Do other people get in mini-fights, or grab
each other when a fight breaks out?
No, the camera zooms in on
the two players currently engaged in the fight, so it would be difficult to see
any of your teammates involved in a scrap of their own. This would be an
awesome addition, though; seeing a situation where multiple people are at least
holding each other back, maybe even throwing a few punches on their own would
be very realistic. And allowing them to receive additional penalties would be
even better.
11) Can you still shoot after the whistle and
not receive a penalty for it? What about slashing after the whistle?
You can still shoot and
slash after the whistle, and you still won't be penalized for it. Although, the
goaltenders do react now, and will actually stop the puck from going in the net
after the whistle. I would also love to see penalties handed out for rough
activity during stoppages, especially to all the kids online who like to slash
repeatedly. Nothing would make me happier, but it looks like this isn't even on
EA's radar, at least in NHL 09.
12) Is the
Unfortunately, not.
13) Do a lot of the players have ridiculous
stats when the season is over? I'm sick of 20 players having 100-point seasons.
Well, it wasn't exactly 20
players who broke the 100-point mark in my Dynasty, so that should make you
happy. It was 5, though, so take it for what it's worth. Rick Nash led with 117
points, Marian Gaborik led with 57 goals, and Evgeni Malkin led with 65
assists.
14) Is there an All-Star game and the various
skill competitions?
You can play the All-Star
game, regardless if any players on your current roster make the team or not.
There is no type of skills competition whatsoever, though.
15) Is Jaromir Jagr in the game?
Yes, you can find him on
the Avangard OMSK roster in the Russian Superliga.
Thanks for checking out
our preview of NHL 09. Be sure to check back as the launch date draws nearer
for our full review.