Rare’s Viva Piñata was a
cute, quirky little game, released on a system known mostly for M-rated
first-person shooters—if there was one console that epitomized everything that
Viva Piñata wasn’t, it was the
360. But somehow, the game found a
following to the point that now, two years later, the games one of Microsoft’s
Platinum Hits. The tie-in Saturday morning TV show is successful as well and there’s
a version coming soon for Nintendo DS, along with the 360 iteration, subtitled
Trouble in
There are a couple of big
additions for Trouble in
That’s not the only additions in TIP, though. Rare has cleaned up and streamlined the front-end and in-game menu systems, so navigation is less of a hassle. They’ve added Just For Fun mode, which removes the few antagonizing elements (limited cash and supplies, “sour” piñatas that can wreck your garden and strict requirements to improving your piñatas’ Candiosity) that are present in the “main” game mode. They’ve given players a drop-in, drop-out co-op mode, which is a serious improvement over the half-hearted multiplayer attempt found in the original. Photo Mode lets you take snapshots of your garden and piñatas to share on Xbox Live, so you can show all your buddies just how awesome your Pieenas are. And from the “interesting, but totally unnecessary” department, they’ve included Piñata Vision, a system that lets you use your Live Vision camera to scan in bar-coded cards (not unlike PS3’s Eye of Judgement, or Nintendo’s e-Reader, for that matter), which can bestow special items, effects, and piñatas. It’s a neat idea, but I wonder how many people will use it once (the game comes with one card to start you off) and then forget it forever.
One area they didn’t really make a lot of changes to is the game’s presentation. Graphically, the game is almost unchanged from the original, although the new areas and piñatas add some much-needed visual variety. The piñatas’ animations are smooth and lifelike, and some of my favorite moments from the game involved watching simple interactions between different species—each time it was unique and engaging. The audio, too, takes its cues from the original, with a minimal soundtrack adding to the tranquil tone and environmental effects reinforcing the peaceful outdoor atmosphere.
Trouble in