Brothers in Arms: Hells Highway Review
Shockingly Beautiful.
We experience Operation Market Garden, the way it was intended.
Ronnie Hobbs |
09.22.2008
Some may gasp at Brothers’
all-too familiar backdrop initially, but writing off Hell’s Highway as just another
WWII shooter would be a big mistake. The amount of care and realism that has
gone into recreating Operation Market Garden (the largest airborne invasion the
world has ever seen) is second to none, and the increased brutality on the
battlefield this time around only helps the meaningful dialogue and cut-scenes
stand out. Brothers in Arms: Hell’s Highway is truly unlike any of its
competitors, and thanks to some newly enhanced gameplay elements, it manages to
provide an overall experience that surpasses both previous installments in the
franchise.
One of the most noticeable
changes has nothing to do with the gameplay, though. Since much of the game
takes place in Holland - the cities of Eindhoven, Nijmegen, and Arnhem play
major roles in the plot – you can expect to see vast acres of sunny hills and
green pastures laid out before you. This is a far contrast from the gray,
dreary color palettes of Normandy that most are accustomed to, and for the most
part the visual design does a terrific job of convincing you the levels are
bigger than they actually are. While some invisible walls do exist, the game
encourages you to take alternate routes to achieve your objectives and doing so
only reinforces the fact that each map is well thought out and large enough to
plan successful ambushes or flanking tactics. Of course, there are still a few
situations where you must traverse smaller buildings and landmarks, which are
very nice diversions from previous levels. One chapter in particular has your
squad escaping a war-torn rain-soaked city, which not only resembles something
from the vein of Saving Private Ryan, but ultimately stands as one of my favorite
experiences the genre has ever produced. Needless to say, the level design is
much more diverse than you would expect, especially considering the games peaceful
starting point.

Of course, none of the
above would even matter if the gameplay wasn’t up to par, and thankfully,
Hell’s Highway is able execute admirably in this department. The ability to dig
in and take cover is a feature long overdue (think Rainbow Six), and the option
to throw grenades (with a nifty new impact indicator) and command your squads
from the cover position is groundbreaking for the series. Certain barriers like
fences and sand bags can break away and disintegrate upon contact too, so
choosing the right protection for the scenario is a must. Seeking refuge behind
a vehicle or wooden fence with a MG bearing down on your squad likely won’t
produce the desired results. This not only adds to the realism and intensity of
each situation, but it also keeps you planning several steps ahead, which is
the only way to safely achieve your objectives in most cases.
Once you do discover a
safe hiding place for the moment, you will likely want to check out the new
tactical map. From there you can view recon points (finding these will reveal
enemies and objectives, along with providing real-life photos and documents for
scenarios), study the terrain, and plan your tactics accordingly. This will
help you decide where to send any squads you may currently be in control off. Assault,
Bazooka, and MG teams are usually available depending on the situation, and
commanding them correctly can mean the difference between success and failure. Assault
teams are useful for suppression, MG squads can clear obstacles such as
sandbags and small barriers, and Bazooka battalions are more than capable of
taking out tanks, elevated MG’s, and any vehicles that may reside in your path.
I did have a little trouble with the occasional squad member or team standing
around after an order was given, but for the most part controlling the battlefield
with a flick of the left and right trigger was seamless.

Once the fight is initiated,
you will notice one of the smaller, yet more gruesome additions to Hell’s
Highway. Landing a head shot, grenade throw, or direct hit with a Bazooka will
trigger the Action Cam. This causes time to slow to a near-halt, where you’ll
see any enemies who happen to be caught in your attack ripped apart limb by
limb in slow motion. Legs, arms, torsos, and even heads will scatter throughout
the battlefield and nothing could be more grisly. And as horrific as this
sounds, it doesn’t happen so frequently that it seems out of place or overblown
at all. War is downright dreadful, and this game does a fine job of treading
the line between realistic and deplorable.
Collectively, this is the impression
you inherit after playing a title like Brothers in Arms: Hell’s Highway. It’s
both shocking and beautiful at the same time, much in the way that a program like
Band of Brothers is. Sure, some of the backstory could’ve used a little more clarification,
and the squad member AI fails to impress at times, but the intuitive new
features thoroughly outweigh any negatives you may uncover while playing. Despite
the tired subject matter, Hell’s Highway is the pinnacle of an impressive ongoing
franchise, and is a collective tale of friendship and misfortune that does
everyone involved proper justice.